Wondering what the deal is? Check my explanation on Day 1. On with today’s idea…
Theme: Delivery
Explanation:
Goods, cargo or people need to get from A to B, and someone has to take them there!
Potentially Appropriate Genres:
Sandbox/simulation, adventure/racing hybrid, “management”.
Brief Game Ideas:
The player is a pizza delivery girl who has to get orders to customers on time; too many late orders and she loses her job! The player is given multiple orders and has to prioritize them, choose the correct route, deal with any problems that come up on the way, etc. I envision this as a game where the player picks up orders with a simple informative selection dialog and then controls a car (or bike?) from an overhead perspective.
The player runs a shipping company, and is responsible for having enough boats/planes, deciding which goods are transported by which method at what time, etc. This would be a statistics-heavy game and would call for a mostly non-graphical interface.
The player is responsible for disrupting supply of goods via sabotage, bribery, outright physical attack, etc. The player’s opponents should be significantly more powerful than the player if taken on directly and openly, forcing the player to be careful and selective in their play.
You seem to be missing some days dude. Get cracking!
Comment by Ben — October 2, 2009 @ 7:23 am