Unrefined Awesome

September 24, 2009

Thematic Imperative: Day 4

Filed under: Games, Ideas — Tags: — Jason @ 9:00 am

Wondering what the deal is?  Check my explanation on Day 1.  On with today’s idea…

Theme: Delivery

Explanation:

Goods, cargo or people need to get from A to B, and someone has to take them there!

Potentially Appropriate Genres:

Sandbox/simulation, adventure/racing hybrid, “management”.

Brief Game Ideas:

The player is a pizza delivery girl who has to get orders to customers on time; too many late orders and she loses her job!  The player is given multiple orders and has to prioritize them, choose the correct route, deal with any problems that come up on the way, etc.  I envision this as a game where the player picks up orders with a simple informative selection dialog and then controls a car (or bike?) from an overhead perspective.

The player runs a shipping company, and is responsible for having enough boats/planes, deciding which goods are transported by which method at what time, etc.  This would be a statistics-heavy game and would call for a mostly non-graphical interface.

The player is responsible for disrupting supply of goods via sabotage, bribery, outright physical attack, etc.  The player’s opponents should be significantly more powerful than the player if taken on directly and openly, forcing the player to be careful and selective in their play.

September 23, 2009

Thematic Imperative: Day 3

Filed under: Games, Ideas — Tags: — Jason @ 9:00 am

If you’re wondering what this is, see the explanation at the beginning of Day 1. Otherwise, I’ll continue with today’s idea…

Theme: “Disco”.

Explanation:

Think of the movie/show Grease, of Simpson’s character Disco-Stu, etc.  Bright colours, outlandish hair, tight pants, happy dance-music, colourful lights.

Potentially Appropriate Genres:

Musical arcade game, dancing games, (retro!) car games.

Brief Game Idea:

The player controls a dancer at a disco, and has to stay in time with the music and perform special dance moves in order to impress other disco patrons, avoid becoming uncool, etc.

September 22, 2009

Thematic Imperative: Day 2

Filed under: Games, Ideas — Tags: — Jason @ 9:00 am

If you’re wondering what this is, see the explanation at the beginning of Day 1.  For the rest of us, on with today’s idea…

Theme: Insects

Explanation:

Bugs!  Creepy Crawlies!  I say insects, but arachnids or other similar critters would also be perfectly acceptable.  There’s a whole range of different and interesting creatures out there with a whole load of unusual or interesting behaviors that could make a great basis for some interesting games.

Potentially Appropriate Genres:

Puzzles, sandbox/simulation, tower-defense (or attack!).

Brief Game Ideas:

A simple strategy game where the player controls a colony of ants.  Tasks would include gathering and appropriately using resources, scouting for said resources, fighting off intrusions, colony maintenance, etc.  Defence of the queen would be a critical objective.  This game could also be easily adapted to a hive of bees.

A game where the player is a snail, and has to carefully navigate the environment whilst staying out of sunlight, avoiding predators, etc. and reaching supplies of food.

September 21, 2009

Thematic imperative: Day 1

Filed under: Games, Ideas — Tags: — Jason @ 9:00 am

What?

As an exercise in thinking creatively - as well as a nice way to produce some potentially useful ideas - I intend to try to come up with a different theme and/or setting that could be used for a video game every day for the next 30 days.  Each one will come with a general description, a couple of game-types it might be appropriate for, and one or two very brief game ideas which somehow makes use of the theme or setting in question.

Should you wish to use any of the themes, ideas, etc. posted feel free to do so - you’re certainly welcome to credit me for it if you do, but it’s by no means required, and I expect many of the game ideas won’t be particularly original in any case.  Now that the explanation is out of the way, on with the first theme…

Theme: Old West

Explanation:

Like the “Western” genre of movies and TV shows.  Think cowboys, horses, saloons, six-shooters, etc.  This theme could work well either as a serious setting, or as more of a parody in the tradition of spaghetti western movies.  A few examples in popular culture such as the TV series Firefly or the 90’s comedy Wild Wild West have also done well by applying this theme to a more modernised or even futuristic setting.

Potentially Appropriate Genres:

Adventure games,  shooters, themed-arcade, interactive fiction.

Brief Game Ideas:

An adventure game where the player is a deputy-sheriff.  Adventures include identifying and tracking down bandits, surviving shootouts, and interactions with colourful local personalities and the town’s saloon.

A 2d arcade game where the player has to herd cattle, dealing with various difficulties including cattle-rustlers, predators, sick cattle and environmental hazards.

March 4, 2009

Video Games Live

Filed under: Games, music, personal — Jason @ 12:50 am

Video Games Live have just announced a bunch of new tour dates, and although the actual date and venue are currently TBA I noticed there’s a Melbourne, Australia show on the list.  The show comes very highly recommended even for those who aren’t into videogames and includes the experience of seeing a live orchestra, interactive show, and pre-recorded videogame footage matched to the live show, as well as pre-show entertainment and meet-and-greets in an optional festival made available to ticket-holders at no additional cost.  You can read a review by Drew ‘Gaiiden’ Sikora for a bit more information as well as checking out the official website.  It comes highly recommended and I’d really like to go - is anyone interested in joining me assuming the dates and cost aren’t a major prohibitive issue once announced?

December 26, 2008

Help Wanted Picks updated (cross post)

Filed under: Games, Programming, cross-post — Tags: , — Jason @ 12:11 am

(Note: cross posted from J of K)

I took on board some of the feedback from last time when posting the new Help Wanted Picks to the front page. This time we’ve got screenshots, and the list of services offered at the bottom of the post is sorted into categories with a couple that I personally recommend for anyone interested specially marked.

Check it out and let me know if you’ve got any more feedback.

I also got the suggestion last time of highlighting one bad post as an example of how not to do it. While this would be both educational and potentially amusing I don’t feel it’s really in the spirit of encouraging beginners (even if they’re really bad now they might get better with some prompting), and doesn’t seem overly professional. As an alternative however, would people be interested in seeing short snippets giving tips on succesfully recruiting from some of our current and/or previous users?

December 8, 2008

Help Wanted Picks (cross-post)

Filed under: Games, Programming, cross-post — Tags: , , , , — Jason @ 11:15 pm

(NOTE: Cross-posted from J of K)

Just a quick post to point anyone who doesn’t regularly visit the front page of the site in the direction of the second edition of what will hopefully continue to be a regular fortnightly news-item here at GDNet: Help Wanted Picks.

The basic idea is to handpick a few projects every couple of weeks which stand out amongst the others and give them a bit of front-page exposure on the site - hopefully it’ll get more skilled developers connecting, thereby attracting more promising projects which traditionally sometimes shy away from our beginner-friendly (and therefore sometimes unfortunately swamped with low quality projects) HW forum.

While I’m less confident about the success of my first and third choices for featured projects than I was the first time I think the chosen threads do clearly stand out amongst the rest, and still have the very-likely-to-succeed EDI project in there.

So, anything that could/should be added/removed/done differently? As a reader who might be looking for help, would it be worth it to you if I’d spent the time to sort and/or summarise the list of services offered at the bottom? Do you agree with my choice of projects, and with what I said about them? Have you recently visited Help Wanted and think I missed a brilliant project that should have been included?

April 9, 2008

Monetizing Flash Games

Filed under: Games, income — Tags: , , — Jason @ 7:29 pm

As previously mentioned, I’m planning to use MochiAds to earn money from the Flash games I’m working towards.  I like how the system works and I already know it’s reliable - John Hattan uses it and apparently makes a decent income off his own games.  I’m taking the opportunity however to mention some of the other possibilities for making money with your Flash games which I’ve also considered.

The first is relatively similar to MochiAds.  GameJacket is a brand-spanking-new service which places ads before or during play of Flash games in much the same way as MochiAds.  Like MochiAds they will also host the Flash files for you, although unlike MochiAds there system is set up in such a way that you must host the files with them; the file you ‘release into the wild’ (distribute online) so to speak is a wrapper which displays an ad and then retrieves your game dynamically from the GameJacket servers.  The advantage of this is that you therefore guarantee any updates will be available everywhere the game is played.  I’m actually going to give this system a try by releasing a couple of very small and rough games without any branding just to see how they go - unless they perform unexpectedly well they’ll just be fire-and-forget releases which don’t receive any updates or maintenance.

Secondly there’s the option of sponsorship; essentially someone (Armor Games for example) pays you to be the ’sponsor’ of the game, usually involving display of their logos.  I’ve personally elected not to use this option due to the fact that they’re often a once-off payment rather than a potential stream of income, and because I want to build brand awareness for WGA rather than for a sponsor company.  If you can produce a good quality game the payments for these sort of offers can sometimes be quite large however, and many companies are willing to offer non-exclusive sponsorships, so this option may well be worth consideration by others.

My other option (which I will actually be using as well, but won’t be attempting to rely on) is release through Kongregate, who pay developers a portion of the money earned from ads displayed on their page around the games.  They also offer cash prizes to the most popular weekly/monthly games, but this is of course not a reliably obtainable source of income.  A game containing MochiAds will not show it’s MochiAd advertisements when shown on Kongregate due to a deal between the two groups, so I will be releasing my games using both of these systems - there’s no harm in giving my games a shot at winning those Kongregate prizes, and they may still earn some ad revenue from the site.

Another option I won’t cover here is the upsell - a Flash game can be used to entice people to pay to download an improved stand-alone version of the game.  I will also be attempting to use this and will cover it in significantly more detail in future.

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